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Independence Day: Resurgence - Part II VFX (2016)

While at Scanline VFX I worked on Independence Day: Resurgence, my main responsibilities involved lighting, rendering, lookdev as lead of the Singapore sequence. As well as a few other shots throughout the movie.

IMDB: https://www.imdb.com/title/tt1628841/

This is another shot I worked on which was a extremely large scale shot.

This is another shot I worked on which was a extremely large scale shot.

As the shot progresses the lighting and feel change drastically.

As the shot progresses the lighting and feel change drastically.

A lot of assets to manage, and a lot of destruction to keep track of. Organization was key to making this shot possible.

A lot of assets to manage, and a lot of destruction to keep track of. Organization was key to making this shot possible.

This was one of the other shots on another sequence I also worked on.

This was one of the other shots on another sequence I also worked on.

Again there is no shortage of debris or polygon density, lighting on such a large scale requires a bit of clever thinking and careful placement to avoid creating too many lights which could drastically push up render times and cause strange shadowing.

Again there is no shortage of debris or polygon density, lighting on such a large scale requires a bit of clever thinking and careful placement to avoid creating too many lights which could drastically push up render times and cause strange shadowing.